![alter ego free design alter ego free design](https://i.ebayimg.com/images/g/AMQAAOSwegpi2iqn/s-l500.jpg)
![alter ego free design alter ego free design](https://assets.catawiki.nl/assets/2018/3/22/e/6/b/e6bdc44f-0513-4313-b19a-7f23e1215fcb.jpg)
![alter ego free design alter ego free design](https://thumbs.dreamstime.com/b/die-entführung-europas-eine-hübsche-frau-auf-dem-rücken-eines-weißen-stiers-schwebt-alter-griechischer-mythos-241296084.jpg)
Alter egos are generally dispassionate in their actions and neutral in alignment the greatest danger most pose is to their progenitors’ reputations and peace of mind.Īn alter ego’s mind fixates on its sole purpose, and it is rarely idle. Stories abound of murderous alter egos, but in truth only a rare few alter egos have facets that provoke extreme activities such as munificence or violence. For example, a cleric who secretly grapples with doubt might spawn a staunchly atheist alter ego, or an alchemist who occasionally swindles an adventurer or traveler to keep up with the rent on her shop might engender an openly and unrepentantly greedy alter ego. This facet is often a personality aspect that the progenitor prefers to keep hidden but that leapt to the fore during the event that caused the alter ego’s creation. Although the alter ego has all of the progenitor’s memories and abilities at the time of its creation (including any prepared spells), its personality revolves around a single facet of its progenitor’s psyche that drives the alter ego’s actions. Rumors of uncharacteristic actions might be the progenitor’s first indication that an alter ego is at large.Īn alter ego’s psyche is both more limited and more focused than the mind of its progenitor. If the alter ego of a famous paladin is spotted fleeing from danger, for example, witnesses might call the paladin’s courage into question. As an alter ego looks very similar to its progenitor, it can easily engender confusion or cause harm to its progenitor’s reputation. A creature familiar with the progenitor can identify the alter ego as a duplicate with a successful Perception check (opposed by the alter ego’s Disguise check) or with a successful DC 20 Sense Motive check. Observers find an alter ego’s behavior and expressions doll-like and off-putting. Although an alter ego appears similar to its progenitor, it speaks in a flat monotone and its eyes stare blankly out of a numb, expressionless face. Because ectoplasm is less dense than bone or carapace, an alter ego weighs less and is more nimble than its progenitor. In many cases, the progenitor isn’t aware that the alter ego was created, particularly if the new creature hides or flees rather than confronting its progenitor immediately.Īn alter ego’s body is made not of flesh and blood, but of solidified ectoplasm that looks, smells, and feels like its progenitor’s body. An alter ego is almost always formed by accident rather than by design, and usually comes into being during a moment of trauma, disorientation, or sudden incapacitation. An alter ego has detect thoughts and true seeing against its progenitor in effect at all times (CL 20th) these abilities cannot be dispelled.Īn alter ego arises when a sliver of a creature’s personality breaks free and coalesces into an independent being. This sense can be blocked by any effect that blocks scrying. Sense Progenitor (Su)Īn alter ego creature knows the direction and distance to the original creature of which it is a copy. One round after leaving the alter ego’s possession (or 1 round after the alter ego is destroyed), this fabricated equipment dissolves into a thin, silvery mucus. This equipment operates as normal for the alter ego. This equipment is fabricated of ectoplasm held in place by the alter ego’s mental energy. Replicated Gear (Su)Īn alter ego has a copy of each item of clothing and equipment (including any magic items other than single- or limited-use items such as wands, scrolls, and potions) that was in its progenitor’s possession at the moment when the alter ego was created. SPECIAL ABILITIES Progenitor Dependence (Su)Īn alter ego is nauseated whenever it is more than 1 mile from the original creature of which it is a copy, so long as the original creature is alive. Skills Bluff +7, Diplomacy +7, Disguise +0 (+4 to appear as progenitor), Intimidate +14, Perception +10, Sense Motive +3, Stealth +6 Racial Modifiers +4 Disguise to appear as progenitor Str 25, Dex 16, Con -, Int 13, Wis 13, Cha 10īase Atk +7 CMB +15 (+19 grapple) CMD 28įeats Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess, Toughness B Spell-Like Abilities (CL 7th concentration +7) Init +3 Senses darkvision 60 ft., sense progenitor Perception +10ĪC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)ĭR 5/ adamantine and bludgeoning Immune construct traits SR 17